/ ZHiCK TOOLS

Tools I made
for myself. Now yours.

These started as internal scripts to save me time on real jobs. Each one is a working tool — I use them every day.

Z_ColorMatcher
Available

Z_ColorMatcher

Match it once. It keeps matching, every frame.

  • Re-reads both inputs every frame, so the match follows the light instead of drifting off it. No keyframes, no analysis pass.
  • The region box matches your element against the patch of plate it sits on, not two whole frames that were never of the same thing.
  • Bake Match freezes the result into a plain gain and offset. The farm renders it with no plugin installed.
  • Elements with alpha need no setup — the transparent surround never counts toward the match.
$35$45
From · 2 licence options
Z_Glitch
Available

Z_Glitch

Drop it on — it's already moving. One slider does the rest

  • Six looks that write the controls, so you can see what they did
  • A pixel sort that really sorts — heapsort per run, no approximation
  • Outputs a displacement map, so the rest of your comp tears with it
  • Anything left at 0 is skipped, not computed and thrown away
$28$35
From · 2 licence options
ZHiCK Renamer
Available

ZHiCK Renamer

Two hundred frames are one row, not two hundred

  • An image sequence is one row, with its frame count and its missing frames
  • Renumber a render from 56-156 to 1001-1101 by typing one number
  • Rules stack and run in order — find, renumber and repad in one pass
  • The preview updates as you type, with the changed characters in green
$0
5 machines
Available

Z_Rays

Drop it in. The light is already there.

  • Four shapes in one node — sun, parallel, streak, star
  • Lit the moment you drop it on
  • Parallel works with the source off frame
  • Streak and star angles set in degrees
$19
From · 2 licence options

Free 7-day trial

The complete plugin, nothing held back

Buy once, own it

A licence, not a subscription — updates are free

Works offline

Activation ties to your machine; the plugin never phones home